AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance in Qatar: Q2 2022
In Q2 2022, the top 5 co-op games in Qatar showed varied trends in downloads, revenue, and active users. Discover the performance insights from Sensor Tower.
In Q2 2022, the co-op gaming landscape in Qatar exhibited interesting dynamics. Here are the performance highlights of the top 5 co-op games on a unified platform.
Ludo King by GAMETION GLOBAL TECHNOLOGIES PTE LIMITED saw its weekly revenue fluctuate, peaking at approximately $193 in the week of May 9. Weekly downloads varied, hitting a high of around 4.3K in the week of June 20. The game maintained a steady base of weekly active users, growing slightly from about 27.7K at the beginning of April to 28.5K by the end of June.
1945 - Airplane shooting game, published by ONESOFT GLOBAL PTE. LTD., experienced a notable increase in weekly revenue, reaching around $1.1K at the end of March and maintaining a range of $137 to $611 in subsequent weeks. Downloads saw a significant rise in June, peaking at about 5.5K in the week of June 20. Active users also increased, climbing from 9.3K at the end of March to approximately 20.5K by mid-June.
PUBG MOBILE from Tencent Mobile International Limited demonstrated a robust revenue stream, with weekly earnings reaching around $104.7K at the end of March and stabilizing between $54.7K and $61.4K towards June. Downloads remained relatively stable, averaging around 2.8K per week. However, the game saw a slight decline in active users, dropping from approximately 167K to 154K over the quarter.
Roblox by Roblox Corporation showed consistent weekly revenue, peaking at about $20.9K in the week of May 2. Downloads steadily increased, reaching approximately 3.2K by late June. Weekly active users grew from around 81K at the end of March to about 88.6K by the end of June, indicating sustained player engagement.
Head Ball 2 - Soccer Game from MASOMO LIMITED had varied revenue, peaking at around $1.6K in the week of June 20. Downloads spiked in early April to about 4.4K and then stabilized to around 800 by the end of June. Active users saw an initial increase, reaching around 15.8K in mid-April, before stabilizing at approximately 8.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.